Q&A | #1

I. WARFARE & NATIONAL DEFENSE

The Siege Mechanics: Nations can utilize Siege Cannons specifically designed to disable enemy shields. These shields serve as the primary protection against hostile incursions.

The Champion System: Every nation is assigned a Champion. In the event of war, the attacker must defeat this Champion to achieve victory. If the attacking force falls to the Champion or even environmental hazards like zombies, the defenders claim the win.

National Upgrades: Leaders can invest in their nation's infrastructure, upgrading their Champion, Shields, Walls, and Guards. Being within your own national borders will also grant specific buffs to players.

The Cost of Sovereignty: Maintaining a nation requires the payment of regular taxes. Failure to pay will result in the nation "crumbling".

II. ECONOMY & INFRASTRUCTURE

Currency: The official currency of the realm is known as Dubloons.

Wealth Generation: Citizens can earn Dubloons through various Jobs, specialized Fishing, harvesting rare Resources, and claiming Boss Drops.

Commerce: Players can establish their own Markets where others can browse and review goods. Market owners have the authority to blacklist specific individuals from their shops.

Town Founding: Creating a town requires a monetary investment and acts as a land claim. Note that server-run towns are designated as Safe Zones.

III. GEOGRAPHY & TRAVEL

The Flight NPC: For a fee in Dubloons, players can utilize the Flight NPC, a navigator who provides travel via balloons or bees to move between towns.

Fast Travel: A form of /tpa is expected to be available, and Warp Portals exist but require fuel, such as coal, to operate.

Resource Distribution: Ores are biome-specific; certain minerals will only generate in specific regions of the map.

IV. EQUIPMENT & COMBAT

Custom Gear: The server features Custom Armor and Weapons with unique buffs and debuffs. Currently, a Custom Bow has been confirmed.

Legendary Loot: There are two extremely rare chests hidden on the map containing exclusive weapons, one of which is hidden in the Desert with a 1% drop rate.

Boss Encounters: Bosses spawn in specific locations on a timer. Due to their difficulty, soloing these encounters is not recommended. Drop rates are percentage-based with no pity system in place.

Combat Rules: Crystal PvP is strictly prohibited. While Potions are allowed in combat, Auto-Clickers are an instantly bannable offense.

V. ADMINISTRATIVE NOTES

Beta Reset: All data from the beta test, including player balances, will be reset upon the official launch.

The Mending Crisis: Be advised that Mending is currently unobtainable through standard means.

Plugin Stability: The MMO plugin is currently under review due to stability issues; if it continues to cause crashes, it may be removed, potentially delaying the update schedule by two weeks.

While I strive for absolute accuracy, some details may have been lost in the noise of the call. If you notice any missing features or have additional information from the Q&A to report, please contact @micubogdan on Discord to ensure the Gazette remains the most reliable source of truth on the server

Q&A | #1
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